According to the latest report of Global Industry Analysts, the e-learning industry will be worth US$107 billion by 2015. Improvements in technology commonly delineate the newest trends, and that the e-learning industry is quite a good example of it. Advances in Learning Management Systems (LMSs) couples with the new APIs and devices are determining the future of this revolutionary educational learning technology.
Right in the beginning of 2013, the latest technologies such as mobile devices entered into this learning delivery mechanism. In fact, the experts are of the opinion that digital learning will become more mobile in 2013. Devices such as notebooks and smartphones are facilitating people to learn while on the move. In this way, much learning has already started to happen on the go, besides sticking to the ADSL Internet connections.
After the mobile revolution, it seems that gamification is the latest buzz in the e-learning world. Arguably, it is one of the most interesting developments, which is likely to be the hottest trend of digital learning in 2013. Learning-based games are not only powerful enough to retain the interest of the learners but are also flexible enough to implement quite easily in several LMSs and courses by the skilled developers. Indeed, if your LMS lacks a kind of gamification, experts now believe that you are disfavoring your own learning service. Well, such is the power of gamification. That is why the e-learning designers are harnessing the essentials to keep players-cum-learners coming back for more.
Next in the line is HTML5, the latest craze in the world of software development and now in the digital sphere of learning. This is the technology behind visually appealing animations, scalability, faster connectivity and ultimately better performance.
Social learning is the next big buzz, which many experts had predicted after the boom of social media sites. Social learning, here, refers to learning from, and with, others. With quick access to information anytime, the Internet is changing the traditional definition of ‘social learning’. Sooner, the learners will have quick access to social networking resources such as Twitter and Facebook so that they can connect to others and share or discuss information, which simply ends up enhancing the learning process. This will also help in motivating the learners to learn deeply.
Do you have the TinCan API in your LMS? If no, you are surely going to run out of problems this year. It is truly the next generation of reporting for LMSs and learning. The latest version 1.0 is already about to make a buzz!